No one is as gleefully brain dead going into battle as the creatures in the Halo franchise and especially those in the campaign of Halo Infinite a sort of reset for the massive scifi franchise after 2015’s bonanza of impenetrable intergalactic war threads that was Halo 5 Guardians.
It’s hard, after all, to put down a controller in frustration when, after watching the man turned war machine Master Chief get slain by an unseen alien brute with a pulsating blue sword, a squealy voiced rodent like reptile creature yowls I got dibs on the helmet guys. The whole of Halo Infinite is somewhat ridiculous. There are times Halo tries to be serious, though those moments are best left at the tip of an eye roll. But when Halo embraces itself as scifi gobbledygook wrapping a warm hug around its cheesy dialogue and reveling in the weirdness of its core storyline of one mans relationships with artificially intelligent female holograms it soars as pulpy, timeless, space opera fantasy.
So far, every minute I’ve played of the Halo Infinite campaign takes flight. Return to form, reboot whatever descriptor one wants to use Halo Infinite plays as a bit of a Halo greatest hits, merging the Master Chief narrative existentialism of the very fine Halo 4 with the early games patient level design, silliness and scifi slickness. As an interactive text it is still primarily a celebration of shooting with a variety of space guns, but even as someone who doesn’t often gravitate to the so called shooter genre Halo Infinite exemplifies the category at its approachable best.
The Microsoft owned Halo franchise itself has for the past 20 years come to symbolize the modern video game shooter less frantic than Doom lacking the self-seriousness of Call of Duty and striving to balance complex storytelling with an over reliance at times on space lore better left for 30 or so books that attempt to make sense of this universe. Star Wars but more militaristic in its mix of fantasy and scifi is the easy cultural comparison as Halo turned the Xbox game consoles into a powerhouse and is as much a vital video game text as Super Mario Bros. As those who have been able to secure a next generation Xbox console will be happy to hear Halo Infinite is indeed a showcase for the new Xbox Series XS. It’s a gorgeously vast world that emphasizes style over realism and delivers its violence with a smirk. Aliens are cartoon thugs, vehicles are wild to control and our fellow marines aren’t subtle in their excitement to go to war, here primarily with Halo villains known as the Banished.
Halo though isn’t a game for sneaking it’s a game for enthusiastically swapping guns, firing static-energy blasts out of rifles, throwing up force fields and generally making a mess of anywhere there are bad extraterrestrials. Try, for instance, to be quiet, and inevitably someone will see Chief’s hulking presence or a nonplayer controlled marine will run in bombs a blazing. But Chief is more spritely this time around, as a grappling hook allows players to ascend up mountains as if Chief is feather light and not the bulk of a dude he is. It’s handy also for escaping overmatched battles, wrangling faraway weapons or just electro stunning opponents that have nasty cloaking abilities.
Over its decades Halo has become so deeply wedded to interactive, environmental storytelling that attempts to turn it into a film have often sputtered. A Paramount+ series is in the works and due to launch in 2022, but any cinematic or television adaptors have a challenge on their hands. So much of Halos appeal lies in these more abstract facets. Halo dominates because of its tone, feel and player navigation or lack of one, as I admit I smiled when my three seater of a military vehicle got stuck on a rock.
But from little details the zoop of Master Chiefs suit regenerating its power and shields to grander elements of technological mysticism and the examination of our relationship to the artificially intelligent Halo Infinite understands the fairy tale heroism of the series is just as crucial as its run and gun scenes. When confronted, for instance, in Halo Infinite of visions of the past or perhaps a nightmare we’re asked to ponder whats real and whats clusters of recursive code. And when we meet for the first time a new magical foe known as the Harbinger they say apparently without cringing under their helmet I am the harbinger of true truth.
Thats not to say there isn’t some meat beyond Chiefs one liners when told, at the game’s start, that he and his space flying companion might be the only two humans left alive in the district of the game, he replies Then there’s still hope and most players will expectedly groan. Halo Infinite ultimately wants to balance the intimacy of Halo 4s narrative, which focused primarily on Master Chief and his relationship with his now estranged AI pal Cortana, with the more sprawling, open world approach of modern video games, where the core story is augmented with various side missions and mini quests. In my 18 or so hours with the game, I think Halo Infinite succeeds in this goal. Typically, when reviewing a game, one is wont to focus primarily on the key story focused missions, but Ive wanted to take my time with Halo Infinite and haven’t stressed myself to rush through it in five days. Optional challenges are typically shorter than those that make up the narrative spine find Cortana, rebuild humanity but work well for lighter game sessions.
More important, they augment the main story. Here, Chief is marooned on a ringworld a floating space sphere that in the Halo universe is filled with mountainous ecosystems, underground caverns and cold, imperialistic space corridors trying to uncover the mystery surrounding Cortana. A ringworld is alien constructed but feels more or less like a planet built around and on top of metallic structures rather than sediment. Not wanting to go it alone I’ve taken some time to rescue some game-controlled marines from the Banished, hunt down rare weapons and generally just make it easier to traverse the field as the Cortana mystery deepens.I like Halo best when it takes time to examine Chief’s relationship to Cortana, and here he has a new AI companion we’re introduced to her as The Weapon which adds some wrinkles and questions to the tale. Cortana in short has gone rogue and was supposed to be deleted, but we wouldn’t be playing the game if things were so simple. And again Chief balances his patriotism with his attachment to Cortana. Look when you’re an enhanced human who lives in a clunking super-powered spacesuit, you take intimacy where you can get it.
But there’s a soul here too. A lovely animated scene came when Chief was rescuing a fallen peer. Chief doesn’t remove his helmet, so instead the camera focused on the reflection in the glasses that surrounds our heros eyes zooming in as our fellow soldier uttered his last words as we watched his eyes implanted where those of the Chief would be. The message was clear What we were seeing is what Chief was feeling, and it was all impressively articulated via the Series X. Without knowing yet where this tale will end up I can still say that so far I haven’t had as much fun with a Halo game as I have had with Halo Infinite. Hokey At times. Silly Definitely but space battles seem to live in many of our childhood dreams, and Halo Infinite delivers them with a tension camaraderie and goofiness that’s akin to a weekend afternoon laser tag bout.