Theres no sign when or if From Software will solve Elden Rings slowdown and stutters. Elden Rings 1.04 patch released on Tuesday is full of changes to the Lands Between: balance adjustments for colossal weapons and spells buffs for loads of weapon ashes and a heaping helping of bug fixes. What it doesnt do despite one bullet point promising other performance improvements is fix Elden Rings frequent stuttering on PC.
Two months since Elden Rings release on February 24 From Software hasnt indicated when or if itll attempt to patch out the PC performance problems. The developers have at least acknowledged that those problems exist: just after launch a Bandai Namco blog post stated We are currently experiencing some issues that are preventing the game from playing properly under some conditions. The post went on to add that they will be constantly working to improve the game so that it can be played comfortably on various PC environments and platforms and asked for patience.
I feel like Ive been patient and Ive enjoyed my time with Elden Ring despite its technical shortcomings. As we wrote in March Elden Rings success is proof that framerate isnt everything. But two months in Im increasingly frustrated by moments of slowdown and then speeding up as the game catches up to where its supposed to be and stutters. Every play session up until the 1.04 patch Id experience at least one hard crash to desktop and I have nOt played enough since 1.04 to know if that problems been completely fixed. Despite 1.04 promising increased online multiplayer stability I still had multiple summoned players simply vanish from my game in the course of an hour clearly the result of a lost connection.
Elden Ring does at least perform far better than From Softwares earlier games when they were first released on consoles and Dark Souls: Prepare to Die Edition was infamously broken on PC. But as the success and prestige of Froms games has grown so have the standards—as Digital Foundry declared on launch Elden Rings PC version simply is not as good as it should be. Its a shame to see limitations like the 60 fps lock and lack of ultra wide support and the poor mouse keyboard binding options are a baffling miss for something that should be relatively simple.
But its the stuttering which is likely caused or exacerbated by Elden Rings switch to DirectX 12 that especially rankles. This wasnt a problem with From Softwares last PC game Sekiro—that one ran beautifully even if it was locked at 60 fps without mods. In Elden Ring the stutters happen even on high-end hardware so theres frustratingly little we can do other than wait for the developers to make improvements.
Hopefully they come. From Software has clearly been busy updating Elden Ring fixing bugs and making balance changes and is traditionally not the type of studio to provide a roadmap for pending improvements. So Im not exactly surprised we havent heard anything about whats causing these issues or whats being done to fix them. I love that From Softwares games leave me to uncover their mysteries without much guidance but I cant say the same for their post-launch support.